The Broadcast

Esports journalism, backed by data

Long-form esports journalism grounded in data. The Broadcast treats every round as a data event with human consequences — the stories behind the stats. From the mathematics of CS2 economy rounds to historical prize pool analysis, from agent meta shifts to regional talent pipelines, every piece begins with a question that data can help answer.

Featured

Game Mechanics · 12 min read

How CS2’s Economy System Creates Drama from Mathematics

Every CS2 round begins with a spending decision. Buy rifles or save for the next round? Force-buy with pistols and utility, or full eco? The economy system creates a mathematical framework that generates narrative tension. We model the expected value of each buy decision and show how the best teams turn economy management into a competitive advantage.

Key data
Eco win rate (top 5)18.4%
Kill reward range$300–$900
Game Mechanics

How CS2’s Economy System Creates Drama from Mathematics

Every CS2 round begins with a spending decision. The economy system creates a mathematical framework that generates narrative tension.

12 min read
Historical

The International: 12 Years of Prize Pool Data

From USD 1.6 million in 2011 to USD 40 million in 2023 — the most spectacular financial story in esports.

14 min read
Data Deep-Dive

First Blood Wins: Opening Duels in Valorant

The team that gets first blood wins the round 68% of the time. Decomposed by agent, map, and position.

10 min read
Tactical Analysis

Meta Shifts: How Patch Notes Rewrite the Data

When developers change a weapon’s damage or buff an agent, the competitive meta shifts — and the data shifts with it.

11 min read
Research

LAN vs Online: Does the Venue Change the Data?

Online matches have different statistical profiles than LAN events. We compare 2,000 online matches with 500 LAN matches.

9 min read
Regional Analysis

The UK Esports Scene: Where the Data Says We’re Heading

The UK has produced world-class individuals but never a tier-1 team. We analyse the talent pipeline data.

13 min read

“The UK esports scene piece was uncomfortable reading in the best way. Data-driven, honest about the talent pipeline gaps, and not trying to sell a narrative.”

— B.